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In most cases, the only way the player can make meaningful progress in the game is to use the invincibility glitch. Enemies move in unpredictable patterns which makes them oftentimes unavoidable. Dizzy, even for an egg, take way too much damage way too fast. But the frustration of playing it long outstays the fun. It really is a special game you *want* to see more of it. Sure it hooks you in with this bouncy, fun art-style and sprawling levels, but what lurks beneath its charming exterior is a brutal, tedious endurance. The Fantastic Adventures of Dizzy is one of these games. There is a certain archetype of NES game that has this criteria: The game-play is rock solid, the graphics are beautiful, the music is kick-ass, and the difficulty is way, way too hard.
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